Daniel TrumanDec 10, 20191 minWhat I learnt from this project. I wasn't happy with the 'final' result of what this project produced but at the same time I am. The quality of my final project is in my...
Daniel TrumanDec 2, 20191 minGART 230 BLOG - Building in unreal After adding my project to unreal I realized that I should've been using maya as a tool to create and import models to my unreal project...
Daniel TrumanNov 29, 20191 minGART 230 BLOG - Imported to unreal If there's one thing I've taken from this projects it's that I should of definitely imported my model to unreal a lot earlier then I...
Daniel TrumanNov 15, 20191 minGART 230 BLOG - Trimsheet It had became apparent to me that the best way to get good quality details on my model was to use a trimsheet. The issue with this was I...
Daniel TrumanOct 31, 20191 minGART 230 BLOG - UV After reviewing my workflow and process I had concluded that a lot of the extra topology I was added was actually useless and just making...
Daniel TrumanOct 23, 20191 minGART 230 BLOG - Developing a high poly.This week I focused mainly around developing a good high poly that was correctly uv'd and ready to be textured. The biggest difficulty...
Daniel TrumanOct 16, 20191 minGART 230 Blog - UP House blockout finishedJust finished the blockout for my UP house and now I need to looking into detailing the building. I think that the house will need to be...
Daniel TrumanOct 7, 20191 minGART 230 Blog - The Blockout I've now established an asset list so that I can plan out and understand what needs to be done in this project. Asset List: - Pile of...
Daniel TrumanSep 30, 20191 minGART 230 Blog - Initial IdeasToday I decided that i was going to do the Disney movie UP as my Cinematic scene. I had pondered on the idea of doing Kings Landing from...
Daniel TrumanSep 23, 20191 min GART 230 Blog - Cinematic EnvironmentHere I will keep keeping an online blog of my updates for cinematic environment for my GART 230 Project.