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WELCOME TO MY PORTFOLIO

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COLLEGE YEAR 1

2016 - 2017

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COLLEGE YEAR 2

2017 - 2018

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UNIVERSITY YEAR 1

2018 - 2019

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What I learnt from this project.

I wasn't happy with the 'final' result of what this project produced but at the same time I am. The quality of my final project is in my...

GART 230 BLOG - Building in unreal

After adding my project to unreal I realized that I should've been using maya as a tool to create and import models to my unreal project...

GART 230 BLOG - Imported to unreal

If there's one thing I've taken from this projects it's that I should of definitely imported my model to unreal a lot earlier then I...

GART 230 BLOG - Trimsheet

It had became apparent to me that the best way to get good quality details on my model was to use a trimsheet. The issue with this was I...

GART 230 BLOG - UV

After reviewing my workflow and process I had concluded that a lot of the extra topology I was added was actually useless and just making...

GART 230 BLOG - Developing a high poly.

This week I focused mainly around developing a good high poly that was correctly uv'd and ready to be textured. The biggest difficulty...

GART 230 Blog - The Blockout

I've now established an asset list so that I can plan out and understand what needs to be done in this project. Asset List: - Pile of...

GART 230 Blog - Initial Ideas

Today I decided that i was going to do the Disney movie UP as my Cinematic scene. I had pondered on the idea of doing Kings Landing from...

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